Sometimes a program needs to perform operations that don't belong with any of the other objects. According to the Pure Fabrication principle of the GRASP approach to object-oriented design, what do you need to create to handle that operation?
All Questions › Category: Cpp Language › Sometimes a program needs to perform operations that don't belong with any of the other objects. According to the Pure Fabrication principle of the GRASP approach to object-oriented design, what do you need to create to handle that operation?