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Sometimes a program needs to perform operations that don't belong with any of the other objects. According to the Pure Fabrication principle of the GRASP approach to object-oriented design, what do you need to create to handle that operation?

All Questions › Category: Cpp Language › Sometimes a program needs to perform operations that don't belong with any of the other objects. According to the Pure Fabrication principle of the GRASP approach to object-oriented design, what do you need to create to handle that operation?
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Options:

  1. A fake variable
  2. A fake method
  3. A fake inheritance
  4. A fake class
  5. A fake responsibility

2 Answers
Best Answer
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  1. A fake class
AvatarSu@123 answered 2 years ago

A fake class